Every League of Legends player has heard that some champions "scale" and others "fall off". Kayle is weak in lane and dangerous at level 16, while Illaoi wants to win her lane and end the game before the enemy team can group up. We wanted to know how big these differences really are, so we split 835,918 ranked games by how long they lasted and compared every champion's win rate in short and long games.
The games are ranked solo/duo games that LoLSuggest tracked on patch 16.19, played between September 22 and October 7, 2026 on the Turkey, North America, Korea and Singapore servers. We left out the 5% of games that ended before 15 minutes, which are mostly remakes, so 794,435 games remain.
Key takeaways
- Kayle is the clearest late-game champion. In top lane she wins 39.7% of games that end before 25 minutes and 58.8% of games that last 35 minutes or more. That 19.1-point swing is the biggest of any champion.
- Top lane has the strongest early-game champions. Illaoi, Yorick, Irelia and Kled each win at least 55% of short games and less than half of long ones.
- Mages in the bot lane win early. Played as ADC or support, mages win 53.6% of short games and 48.2% of long ones. Marksmen barely change (49.6% and 50.2%).
- Some champions win at any game length. 11 champions win at least 51% of short, medium and long games in their role, and 6 of them are junglers.
How long ranked games last
About half of all games end between 25 and 35 minutes. Roughly one in five ends earlier, usually after one team gets far ahead, and one in five lasts 35 minutes or more:
| Game length | Share of games | Counted as |
|---|---|---|
| Under 15 min | 5.0% | Left out (mostly remakes) |
| 15–20 min | 7.9% | Short |
| 20–25 min | 13.3% | Short |
| 25–30 min | 27.1% | Medium |
| 30–35 min | 25.8% | Medium |
| 35–40 min | 13.8% | Long |
| 40–45 min | 5.2% | Long |
| 45+ min | 2.0% | Long |
We put games into three windows: short (15 to 25 minutes), medium (25 to 35 minutes) and long (35 minutes or more). Every game has one winner and one loser, so the average win rate in each window is 50%. When a champion wins 58% of long games, that is 8 points above the average for games of that length.
Kayle vs. Illaoi: same lane, opposite curves
The two top laners at the ends of our lists show the pattern most clearly. Kayle wins only 38.9% of games that end between 20 and 25 minutes, but 60.2% of games that last 40 minutes or more. Illaoi does the opposite: she wins 57.9% of games that end before 20 minutes and drops below 50% once the game reaches 30 minutes. Both lines cross 50% at the same point, between the 25–30 and 30–35 minute windows.
Each point is the win rate in top lane games that ended in that 5-minute window. Hover over the chart, or focus it and use the arrow keys, to see the values.
Show the numbers
| Game length | Kayle (games) | Illaoi (games) |
|---|---|---|
| 15–20 min | 41.3% 1,273 | 57.9% 2,831 |
| 20–25 min | 38.9% 2,743 | 57.3% 4,654 |
| 25–30 min | 49.6% 5,935 | 52.8% 9,039 |
| 30–35 min | 56.4% 5,672 | 47.4% 9,057 |
| 35–40 min | 58.1% 2,954 | 46.5% 5,164 |
| 40+ min | 60.2% 1,372 | 47.5% 3,020 |
The late-game champions
These ten champions gain the most when the game goes long. For each one, the table shows its win rate in short, medium and long games in the role shown, and the change from short to long games in percentage points:
| Champion | Under 25 min | 25–35 min | 35+ min | Change (pts) | Games |
|---|---|---|---|---|---|
| Kayle Top | 39.7% | 52.9% | 58.8% | +19.1 | 19,949 |
| Aurelion Sol Mid | 40.9% | 50.7% | 57.1% | +16.2 | 15,014 |
| Bel'Veth Jungle | 45.8% | 54.9% | 61.3% | +15.5 | 19,775 |
| Yuumi Support | 41.7% | 49.3% | 54.8% | +13.1 | 42,980 |
| Ornn Top | 42.4% | 53.2% | 54.3% | +11.9 | 20,169 |
| Kassadin Mid | 41.3% | 52.5% | 53.1% | +11.8 | 14,574 |
| Ryze Mid | 38.2% | 46.9% | 49.8% | +11.7 | 15,860 |
| Azir Mid | 39.4% | 47.8% | 50.9% | +11.6 | 11,593 |
| Twitch ADC | 45.6% | 51.7% | 56.9% | +11.3 | 44,640 |
| Vayne Top | 41.6% | 47.6% | 52.5% | +10.9 | 16,027 |
Most of the list is what you would expect: hypercarries like Kassadin, Aurelion Sol, Twitch and Vayne in top lane, and Ornn, whose item upgrades for his team arrive late in the game. Bel'Veth wins 61.3% of long games, the highest long-game win rate of any champion in our data.
Ryze and Azir stand out for a different reason. Both lose more than half of their games overall (45.5% and 46.5%), yet they win about half of the games that last 35 minutes or more (49.8% and 50.9%). If you play either of them, the early game is the part to survive. Yuumi is the support who gains the most: 41.7% in short games and 54.8% in long ones.
The early-game champions
These ten lose the most as the game goes on. Each of them wins more than 55% of short games and less than half of long ones:
| Champion | Under 25 min | 25–35 min | 35+ min | Change (pts) | Games |
|---|---|---|---|---|---|
| Mel ADC | 55.9% | 46.2% | 42.7% | −13.2 | 12,705 |
| Illaoi Top | 57.5% | 50.1% | 46.9% | −10.7 | 33,765 |
| Yorick Top | 57.1% | 49.0% | 47.2% | −10.0 | 31,758 |
| Irelia Mid | 55.1% | 47.4% | 45.5% | −9.7 | 27,283 |
| Irelia Top | 55.9% | 48.6% | 46.4% | −9.6 | 31,502 |
| Ziggs ADC | 56.1% | 53.3% | 46.8% | −9.4 | 13,961 |
| Lux Support | 55.5% | 49.4% | 48.0% | −7.5 | 110,861 |
| Kled Top | 55.3% | 50.1% | 48.0% | −7.3 | 11,440 |
| Vel'Koz Support | 56.2% | 51.1% | 49.0% | −7.2 | 24,741 |
| Diana Mid | 55.4% | 49.7% | 48.2% | −7.2 | 31,009 |
Top lane has four of the ten: Illaoi, Yorick, Irelia and Kled, and Irelia is on the list in mid lane as well. These are champions that turn a lane lead into an early win. When the game drags on, they win less than half of the time.
The other pattern is mages in the bot lane. Mel, Ziggs, Lux and Vel'Koz are all on the list, and the effect holds for mages in general: played as ADC or support, they win 53.6% of short games and only 48.2% of long ones (219,318 games). Marksmen in the ADC role barely change, going from 49.6% to 50.2%. A mage in the bot lane helps you win lane and early fights, but if the game goes long, the mage side wins less than half of the time.
Every role has both kinds
These are the champions with the biggest late-game gain and the biggest early-game edge in each role:
| Role | Gains most in long games | Change | Strongest in short games | Change |
|---|---|---|---|---|
| Top | Kayle | +19.1 | Illaoi | −10.7 |
| Jungle | Bel'Veth | +15.5 | Sylas | −6.4 |
| Mid | Aurelion Sol | +16.2 | Irelia | −9.7 |
| ADC | Twitch | +11.3 | Mel | −13.2 |
| Support | Yuumi | +13.1 | Lux | −7.5 |
Jungle is the most even role. Sylas, the jungler that falls off the most, loses 6.4 points, less than the early-game leader of any other role. That fits the next list.
Champions that win at any game length
Some champions do not care how long the game lasts. These 11 win at least 51% of short, medium and long games in their role:
| Champion | Under 25 min | 25–35 min | 35+ min | Games |
|---|---|---|---|---|
| Amumu Jungle | 52.1% | 52.6% | 52.0% | 31,057 |
| Rammus Jungle | 52.0% | 53.0% | 53.3% | 26,238 |
| Shyvana Jungle | 51.9% | 53.0% | 52.3% | 42,016 |
| Sejuani Jungle | 53.1% | 52.7% | 51.5% | 16,859 |
| Wukong Jungle | 53.6% | 53.1% | 51.4% | 49,168 |
| Nasus Mid | 52.0% | 51.4% | 51.4% | 14,013 |
| Jinx ADC | 51.3% | 52.0% | 52.7% | 143,041 |
| Sett Top | 51.5% | 51.3% | 51.5% | 63,524 |
| Thresh Support | 51.5% | 51.2% | 51.3% | 81,618 |
| Briar Jungle | 52.9% | 52.5% | 51.1% | 48,834 |
| Xerath Mid | 53.0% | 51.0% | 52.2% | 30,555 |
Six of the 11 are junglers, mostly straightforward tanks and fighters such as Amumu, Rammus, Shyvana and Sejuani. If you want a champion that wins whatever the tempo of the game, this list is a good place to start.
What this means for you
- Know your team's timing. With two or three early-game champions, look for fights and objectives before the 25-minute mark. With scalers, give up objectives you cannot contest instead of taking even fights. Our team composition guide covers how to play each type of team.
- Don't surrender too early with a scaler. Kayle wins 58.8% of games that reach 35 minutes and Kassadin 53.1%. A surrender vote at 20 minutes gives up the part of the game where they are strongest.
- Check the timing on the champion page. Every champion page has a "Win Rate by Game Duration" chart for the current patch, for example Kayle or Illaoi in top lane.
- Draft with your team in mind. The champion recommender suggests picks based on the champions already locked in on both teams.
Methodology and limits
- Games: 835,918 ranked solo/duo games on patch 16.19, played between September 22 and October 7, 2026 on the Turkey, North America, Korea and Singapore servers, across all ranks. Games that ended before 15 minutes (5.0%, mostly remakes) are left out, which leaves 794,435.
- Windows: short games last 15 to 25 minutes, medium games 25 to 35 minutes and long games 35 minutes or more. Each champion is counted in the role it was played in. A champion appears in the lists for a role only with at least 2,000 short and 2,000 long games there (196 champion and role pairs qualify). "Change" is the long-game win rate minus the short-game win rate, in percentage points.
- Limits: game length is a result of the game, not something chosen in advance. Short games are mostly one-sided, so a high short-game win rate means a champion's team wins more of the games that are decided early. It does not prove that the champion alone caused the result, and the numbers also reflect who plays each champion.