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Ban Rate 0.7%
Pick Rate 0.1%
Win Rate 48.9%
Tracked Matches 1,942
Damage To Champions 1,942 games
Physical 3.9% Magic 88.4% True 7.7%
Rumble

Rumble

the Mechanized Menace

Jungle
Tracked Stats

Rumble in Jungle

These numbers come from the Riot matches saved on this server for all tracked matches, not a global Riot-wide sample. Only tracked jungle games from all tracked matches are included for the win rate, pick rate, record, and spell combo cards below, and off-role games are discarded.

Summoner Spells
SP
+
SP

Used in 100 tracked jungle games with a 59.0% win rate.

Runes
Sorcery Primary Tree
Arcane Comet
Nimbus Cloak
Absolute Focus
Scorch
Domination Secondary Tree
Taste of Blood
Ultimate Hunter
Stat Mods
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Used in 165 tracked jungle games with a 43.6% win rate.

Builds

Rumble item builds

Item suggestions are taken from tracked jungle games in this scope.

Starting Builds

Opening purchases once timeline data is available.

Starting builds need item purchase timeline data. Current matches only have final inventory.

Core Builds

Most common three-item cores contained in final builds, excluding boots, starters, and components.

Item 3157
Item 4645
Item 6653
Win Rate 51.2%
Games 381
Item 3089
Item 4645
Item 6653
Win Rate 52.4%
Games 206
Item 3089
Item 3157
Item 6653
Win Rate 54.2%
Games 190

Boots

Most common boots in completed inventories.

Item 3020
48.9% 1,385 games
Item 3009
57.4% 94 games
Item 3111
39.3% 61 games
Item 3047
40.4% 52 games

Final Items

High-sample completed item choices excluding boots and starter items.

Item 6653
48.7% 1,545 games
Item 3157
52.0% 814 games
Item 4645
50.4% 804 games
Item 8010
52.1% 438 games
Item 3152
49.6% 381 games
Item 3089
54.0% 361 games

These lists use the same jungle games as the cards above and show win rate when paired with allies in each lane.

Ally ADC

97 tracked champions

Ordered from highest duo win rate to lowest, then by games. Scroll sideways to compare synergies.