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Rek'Sai
Champion Guide

Rek'Sai Guide

Jungle

Rek'Sai controls games through jungle tempo, coordinated picks and teamfight crowd control.

Recommended Setup

Our recommended Rek'Sai build

Our recommended runes, summoner spells and items. Compare build win rates on the stats page.

Items

Starting Items

Item 1101

Core Items

Item 3748
Item 3161
Item 3053
Item 3111

Situational Items

Item 3065
Item 3109
Item 6695
Item 3123
Item 6333
Item 2517
Item 3026
Item 3047

The default page (about 90% of games) is Hail of Blades with Sudden Impact, Sixth Sense and Treasure Hunter, plus Legend: Alacrity and Coup de Grace; Conqueror with Inspiration is the alternative. Take Flash and Scorchclaw Smite. The default build is Titanic Hydra, Spear of Shojin, Sterak's Gage, Mercury's Treads, Spirit Visage and Knight's Vow. Swap in Serpent's Fang against shields, Executioner's Calling if your team won't build anti-heal, and Death's Dance, Endless Hunger, Guardian Angel and Plated Steelcaps against heavy sustained AD.

Runes

Primary Tree
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Secondary Tree
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand

Summoner Spells

Flash
+
Smite

Strengths

  • Strong tempo control and pick potential through the jungle.
  • Great teamfight crowd control for locking down squishy targets.
  • Tunnels let her ward objectives and reach fights quickly.

Weaknesses

  • Slow early clear, so she can lose the first Scuttle.
  • Very hard to come back after an early death or deficit.
  • Struggles against fast, high-damage junglers like Udyr, Shyvana, Kindred or Karthus.

Laning Phase

Blue side: Blue, Gromp, Wolves, Raptors, Red, Krugs, then top Scuttle. Red side: the reverse into bot Scuttle. After the first clear you have only a few seconds to gank before top camps respawn — if nothing's there, reset, buy toward Titanic Hydra plus a Control Ward, and be on your camps the moment they spawn. Around five minutes, take Dragon if there's an angle; otherwise gank bot or mid, or tunnel-ward the Dragon pit.

Mid & Late Game

After your third clear, play for Void Grubs if Dragon is done, or trade Dragon for Grubs. In teamfights you're usually second in: play off allies' crowd control or poke, burn your combo on a target, then peel back to your team and save your ultimate for executes. Dragon stacking forces the enemy out of their towers into your prepared vision — avoid diving enemy towers and throwing your bounty.

Key Tips

  • Never go in first in teamfights — if the jungler dies, objectives are usually lost.
  • Rek'Sai's E deals true damage, which helps against armor-stacking Graves.
  • Against Hecarim, don't contest the first Scuttle — he gets there faster.
Matchups

Matchups and synergies

Our picks for difficult opponents, favorable lanes and strong allies. Compare matchup win rates on the stats page.