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Kennen
Champion Guide

Kennen Guide

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Kennen is a mobile, safe lane bully with lots of burst: poke and deny the enemy in lane, all-in with Lightning Rush, Flash and Slicing Maelstrom when they're low or your jungler arrives, then flank backlines in teamfights or split-push when there's nothing to contest.

Recommended Setup

Our recommended Kennen build

Our recommended runes, summoner spells and items. Compare build win rates on the stats page.

Items

Starting Items

Item 1055
Item 2003

Core Items

Item 3152
Item 3020
Item 4645

Situational Items

Item 3157
Item 3135
Item 3089
Item 3146
Item 4646
Item 3102
Item 3165
Item 6653

Electrocute with Taste of Blood, Grisly Mementos and Ultimate Hunter, plus Axiom Arcanist and Scorch (or Cash Back and Cosmic Insight). Take Flash and Ignite, or Teleport situationally. Into most melee lanes start E with Doran's Blade; against ranged mages a Q start with Doran's Ring works. Hextech Rocketbelt is the usual first item, followed by Sorcerer's Shoes, Shadowflame, Zhonya's Hourglass, Void Staff and Rabadon's Deathcap. Hextech Gunblade works against some bruisers but should be sold for Rocketbelt late; Banshee's Veil, Morellonomicon and Liandry's Torment are situational.

Runes

Primary Tree
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Secondary Tree
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm

Summoner Spells

Flash
+
Ignite

Strengths

  • Mobile, safe laner and lane bully with lots of burst.
  • Great teamfighter whose ultimate can stun several enemies.
  • Strong split-pusher once his attack speed comes online.

Weaknesses

  • Bad into tanks and teams with lots of shields.
  • All-ins can be denied by Zhonya's, extra mobility or good enemy vision; Mercury's Treads counter him.
  • Needs teammates' cooperation to get the most value.

Laning Phase

Focus on denying the enemy's CS and XP while poking them and farming your own wave. When the wave is pushed, hit the turret with your fifth auto — Mark of the Storm isn't consumed on turrets, so you can take plates. From level 3, Thundering Shuriken plus a charged auto and Electrodrain give an instant stun and Electrocute proc. Track the enemy jungler, and when your jungler ganks, all-in with E, Flash and R (or E, Flash, Q and W before 6).

Mid & Late Game

Play around vision and flank the enemy backline for objectives. With nothing to contest, split-push and farm; you can also wait in brush for enemies to walk past. From around level 14 maxing E gives great attack speed for split-pushing. Late game everyone is strong, so your job is to peel for your carries or jump onto squishy backliners.

Key Tips

  • Rocketbelt enables an E, Rocketbelt, Flash, R engage into the backline.
  • Your ultimate keeps working while you're in Zhonya's stasis.
  • Shadowflame is where your damage spikes, thanks to its synergy with your ultimate.
  • Consider banning Nasus, Orianna, Yorick or Viktor based on the matchup you want to avoid.
Matchups

Matchups and synergies

Our picks for difficult opponents, favorable lanes and strong allies. Compare matchup win rates on the stats page.