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Brand
Champion Guide

Brand Guide

Support

Play Brand as a damage support: poke with Pillar of Flame, set up Blaze stuns with E and Q from level 3, and melt tanky teams that skip magic resist with Liandry's burn — accepting that a squishy, immobile mage support will die often, as long as he takes enemies with him.

Recommended Setup

Our recommended Brand build

Our recommended runes, summoner spells and items. Compare build win rates on the stats page.

Items

Starting Items

Item 3865
Item 2003 x2

Core Items

Item 3871
Item 3020
Item 6653

Situational Items

Item 3116
Item 3118
Item 3135
Item 3157
Item 3089
Item 3165
Item 3147
Item 4645

Dark Harvest with Taste of Blood, Deep Ward and Treasure Hunter, plus Presence of Mind and Coup de Grace, is the page. Start World Atlas with two potions and choose the Zaz'Zak's Realmspike upgrade, then get Sorcerer's Shoes and Liandry's Torment, his best damage item for long fights and objectives. Malignance, Rylai's Crystal Scepter (recommended first for newer Brand players) and Void Staff against tanks come next; Zhonya's Hourglass, Rabadon's Deathcap and Morellonomicon are late-slot options.

Runes

Primary Tree
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Secondary Tree
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand

Summoner Spells

Flash
+
Ignite

Skill Max Order

Pillar of Flame W
Sear Q
Conflagration E

Strengths

  • The highest-damage support, especially against tanks that skip magic resist.
  • Blaze explosions chain through clumped teams and hit objectives hard.
  • A reliable stun from Sear, plus big area slows once Rylai's is built.

Weaknesses

  • Immobile and squishy; positioning is everything and you will die a lot.
  • Relies on skillshots — a missed Sear can cost a kill or your life.
  • Pairs poorly with late-game carries like Vayne or Kog'Maw that need a quiet lane.

Laning Phase

Take W at level 1 to poke safely and push toward level 2, where Sear gives you a stun — often a defensive one against Alistar, Leona or Thresh engages. From level 3, open with E on the ADC, then Q into W, and use Ignite to burn their Heal or Flash. Keep about 200 mana for a full combo (300 with your ult), and don't throw Sear carelessly: while it's down, you and your ADC have no crowd control. Use Pyroclasm to deter ganks or to punish a stunned target standing near minions.

Mid & Late Game

If bot lane is winning, help your jungler take dragons with a Control Ward ready, and keep a ward in front of mid's outer tower. In teamfights keep supporting your ADC by stunning divers, or switch to protecting whoever is fed. Trading your life for their jungler or mid laner is fine, because it opens dragon, Baron or towers. Against teams turtling under towers, use Baron and dragon to draw them out and throw spells into the clump for multiple Blaze detonations.

Key Tips

  • Blaze detonations spread a stack to nearby enemies, so clumped teams can chain several explosions.
  • If an enemy zig-zags to dodge Sear, wait 2–3 seconds — Blaze lasts four.
  • Pyroclasm only slows targets that have Blaze, so apply E first to stop them running.
  • Pyroclasm can bounce off Brand himself when there aren't enough targets.
Matchups

Matchups and synergies

Our picks for difficult opponents, favorable lanes and strong allies. Compare matchup win rates on the stats page.