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Aurora
Champion Guide

Aurora Guide

Mid

Play Aurora mid as a mobile early-game bully and assassin: win lane priority with fast waveclear, help your jungler in 2v2s, side-lane through the mid game where she peaks, and one-shot squishies from unexpected angles late on.

Recommended Setup

Our recommended Aurora build

Our recommended runes, summoner spells and items. Compare build win rates on the stats page.

Items

Starting Items

Item 1056
Item 2003 x2

Core Items

Item 4646
Item 3009
Item 4645

Situational Items

Item 3089
Item 3135
Item 3157
Item 3146
Item 3118
Item 6653
Item 3102
Item 3020

Electrocute with Sudden Impact, Grisly Mementos and Ultimate Hunter is standard, with Manaflow Band and Transcendence (or Celerity) from Sorcery, or Presence of Mind and Cut Down from Precision. Start Doran's Ring and two potions, grab Dark Seal on your first recall, then build Stormsurge into Shadowflame, Rabadon's Deathcap, Void Staff and Zhonya's Hourglass. Boots of Swiftness pair well with Celerity; a Hextech Gunblade path or a Blackfire Torch and Liandry's anti-tank build are the alternatives.

Runes

Primary Tree
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Secondary Tree
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm

Summoner Spells

Flash
+
Teleport

Strengths

  • Insane mobility and several escapes, which make her great at side-laning and baiting.
  • A strong early game and waveclear for lane priority and roams.
  • High burst that can one-shot squishy backliners.

Weaknesses

  • Skillshot reliant, squishy and short-ranged.
  • Weak against stuns and point-and-click crowd control.
  • Mana hungry, with little crowd control of her own.

Laning Phase

Aurora is very strong early and can win most 2v2 skirmishes, so be ready when your jungler wants to invade, contest river or gank mid. Max Q: it applies two passive stacks, which makes Electrocute easy to proc. Keep checking whether you can push faster than the enemy mid — with priority you can roam, invade with your jungler or secure vision, and if they follow without it they sacrifice their wave.

Mid & Late Game

She peaks around 13–17 minutes. Push side waves to force answers and bait collapses with your escape tools, but only spend the enemy's time like this when your team is playing for an objective. Late game she reaches the backline and one-shots squishies; focus on picks, vision and lane priority, and keep your aggression smart.

Key Tips

  • R makes you unstoppable — time it to ignore key stuns such as Syndra's E.
  • Casting R can shake off Zoe's sleep before it puts you down.
  • W resets on takedowns, so a kill mid-fight lets you hop again.
  • Bait Naafiri's untargetability with a single ability before committing your full combo.
Matchups

Matchups and synergies

Our picks for difficult opponents, favorable lanes and strong allies. Compare matchup win rates on the stats page.