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Ahri
Champion Guide

Ahri Guide

Mid

Ahri is a mobile burst mage: land Charm, follow with Orb of Deception and Fox-Fire, and leave with Electrocute damage on your target. Her first levels are weak and mana-hungry, so farm and take short trades until Spirit Rush arrives at level 6. From then on she is safe enough to roam, hold side lanes and pick off anyone caught out of position.

Recommended Setup

Our recommended Ahri build

Our recommended runes, summoner spells and items. Compare build win rates on the stats page.

Items

Starting Items

Item 1056
Item 2003

Core Items

Item 3118
Item 3020
Item 4645
Item 3089

Situational Items

Item 3135
Item 3157
Item 6655
Item 3100
Item 4628
Item 3165
Item 3102
Item 6653
Item 3041

Start Doran's Ring and a Health Potion. Malignance is the default first item for its ultimate haste, followed by Sorcerer's Shoes, Shadowflame and Rabadon's Deathcap, then Void Staff and Zhonya's Hourglass. Against squishy teams Luden's Echo can replace Malignance for more burst, and Lich Bane or Horizon Focus are strong buys when you are ahead. Get Zhonya's Hourglass early against AD assassins such as Zed, Talon or Yone, Morellonomicon against heavy healing and Banshee's Veil against a fed AP threat. Run Electrocute with Taste of Blood, Grisly Mementos and Ultimate Hunter, plus Manaflow Band and Transcendence; Summon Aery with Inspiration is a poke-focused alternative. Take Flash and Teleport, or Ignite in lanes you can dominate and against healers like Vladimir. Max Q first, then W, then E.

Runes

Primary Tree
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Secondary Tree
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm

Summoner Spells

Flash
+
Teleport

Skill Max Order

Orb of Deception Q
Fox-Fire W
Charm E

Strengths

  • Spirit Rush gives three dashes, which makes her hard to catch and lets her roam and flank once it is up.
  • Orb of Deception gives strong poke and wave clear; from around level 9 one cast kills the caster minions.
  • A landed Charm sets up her whole combo, and Fox-Fire's flames lock onto the charmed champion.

Weaknesses

  • Weak before level 6: long cooldowns and high mana costs make early trades expensive.
  • Very squishy, and without Spirit Rush she has no way out.
  • Her threat depends on hitting Charm, and both Q and E are skillshots.

Laning Phase

Put your first point in Fox-Fire: auto attack, W, auto attack is a safe level 1 trade, and the speed boost helps you dodge skillshots. Let the wave sit slightly on your side so you can farm near your tower away from early ganks, and poke the enemy with autos and Orb of Deception whenever they walk up for minions. Track their escape spells, ultimate and summoner spells: when a key tool is on cooldown, that is your window for Charm into a full combo. Shove the wave into their tower before you roam, and never force a roam that costs you more than it gains.

Mid & Late Game

Once laning ends, take the mid tower with your team and move to a side lane, where Ahri's fast wave clear earns most of her gold. Group for dragons and towers, and use Teleport to join plays bot. In teamfights damage the frontline until a Charm on a backliner or a Spirit Rush flank opens up; if you are behind, keep poking and protect your carry instead of diving. Late in the game, dragon soul and Elder Dragon matter more than Baron.

Key Tips

  • Throw Orb of Deception into a bush before walking in: you hear a sound if it hits someone.
  • Cast Fox-Fire right after Charm lands, because its flames go for the charmed champion first.
  • Push the cannon wave into their tower before you roam so you lose little farm.
  • About 15 minions are worth a kill, so if you fall behind, farm safely instead of forcing trades.
Matchups

Matchups and synergies

Our picks for difficult opponents, favorable lanes and strong allies. Compare matchup win rates on the stats page.